v1.4 - Save Compatible
	-Updated the faction description with a grammatically correct version - TY TheRose202 for providing it 
	-Added a new weapon, the Long range mining laser: 1k range and 50 damage - Came to me in a dream
	-Added a new ship, the Cheradenine: Cruiser sized mining rig with 10 built in long range mining laser turrets, 4 Scree wings and 5 open medium turrets - Same dream :)
	-Jernau: Lowered the deployment from 24 to 20 to put it in line with other high tech ships - TY CrackerCrisp12 for your commentary
	-Added the new ship to the "All Ships Image" found on the forum page and discord - Bottom right if interested

v1.3.1 - Save Compatible
	-Esperi: Name changed to Eccentric as I used that name in TTE - bound to happen after making so many ships, oops :( - TY EP-77 for noticing
		-Note, the code hull name is still TTSC_esperi so as not to cause a save compatibility issue
	-Eccentric(Esperi) & Homomdan: Swapped the supply per month and deployment, 7 for the frigate and 14 for the destroyer - mistake on my part when making them
	-Azad, Gilian, Idiran: Added the Civilian Grade Hull dmod to the ships as they are mining freighters, not combat freighters - TY EP-77 for your commentary

v1.3 - Save Compatible
	-Idiran: Changed the right medium mount to the correct small mount - TY expensive-paper-77 for taking the time to let me know
	-Adjusted the mining strength of all TTSC mining ships to bring them in line with other mining stats - TY expensive-paper-77 for your suggestion
	-Added a new ship the Homomdan: a mining focused phase frigate combat freighter designed to be a prime ship for wolfpack mining fleets - TY expensive-paper-77 for the idea
	-Added a new ship the Esperi: a mining focused phase destroyer combat freighter designed to be an accompanying cargo ship for wolfpack mining fleets - Same as above
	-Added the two new ships to the list of ships that comprise TTSC Nexerelin mining fleets
	-Updated the "All Ships Image" found on the forum page and discord with the two new ships added - If interested they are 4th and 5th on the bottom row

V1.2 - Save Compatible
	-Ablation: Raised the speed to 64 - It was too slow for a standard cruiser and struggled to stay in range
	-Caconyml: Raised max turn from 20 to 30 and turn accel from 30 to 40 - It had difficulty dodging properly which is a staple of a phase ship - TY Quinn for your commentary
	-Raised all the Omega variant Rift weapon costs by 25% - Though they are nerfed versions of vanilla Omega weapons, I felt their cost to buy/duplicate was too low
	-Changed the game version from 0.98a-RC5 to the current 0.98a-RC8 - just keeping up with the Joneses :)
	-Added support for the mod AOTD Question of loyalty module - TY Karak03 for all you work making this happen!

v1.1 -Not Compatible with game version .97a saves
	-Updated code to work with version .98a of Starsector

v1.0 - Save Compatible
	-Added Nexerelin as a dependency for the main version of the mod - Prevents players w/out Nexerelin from mistakenly using that version 
	-Added the TTSC crest to the LunaLib & TriOS menus
	-Fixed the display name of the Plasma Beam - TY EnigmaniteZ for noticing 
	-Changed the rarity of the TTSC omega variant weapons to 0.4 and tier to 3 making them much less likely to drop or be for sale - TY Vaelophisnyx for the message
	-Added code to the Nexerelin faction config to make it less likely for TTSC to fall out of favor with TT - It can still happen if you work at it :)
	-Touched up the sprite for the Caconyml - Comparison image on the forum and discord - My response to numerous discord dislikes	
	-Realigned the front side small turret of the Caconyml to be side facing to match the sprite and widened the arc from 125 to 175 to match the other side turrets
	-Replaced the LR PD lasers on the Caconyml variant with Twin mining lasers and added the Flux Distributor hull mod with the OP savings - Keeps it all TTSC
	-Replaced the sprite of the Caconyml on the "All Ships Image" on the forum and the discord post with the updated one

v0.9 - Save Compatible with v0.8.1
	-Added the "phasefield" built in hull mod to the Caconyml - TY last_misadventure for noticing my mistake
	-Changed the shield efficiency on the Eschatologist and Arbitrary from 1 to 0.8 -Ty Shogouki for your input
	-Doubled the value of the TTSC ship BP package since it does have more valuable ships than standard - Ty Tirpitz for bringing that to my attention 
	-Replaced the built-in hull mod Fighter Chassis Storage on the Hronish with Expanded Deck Crew - Big oopsie on my part ty TameFroggy for pointing out that is meant for stations only	

V0.8.1 - Save Compatible with v0.8
	-Added back Nexerelin sector generation in the mod to support random core worlds mode - Use this if you have Nexerelin enabled 
	-This is now the main download version. NOTE: if you do not use Nexerelin then download the alternate "nonex" version - link is on the forum page and discord

v0.8 - Save Compatible with v0.7
	-Changed the designation of the Escarpment to light cruiser carrier to reflect that is is not a pure light cruiser
	-Added a new light cruiser, the Excession(nod to the sleeper service being downgraded from GSV to MSV - read the culture series and you'll get the reference) using a rejected sprite I made for Not_a_cat 
	-Added the new ship to the "All Ships Image" on the forum OP and used in the Discord post
	-Adjusted the code so the mod can now be enabled with OR without Nexerelin - TY Teledahn and Astragoth for lighting a fire to get this done already :)
	-Removed the Nexerelin requirement in the code to enable the mod and changed the text on the forum OP - LeoSCfan & Vestung rejoice! - oh and see the above Comment and thank those two as well ;)
	-Adjusted the code so TTSC will start aligned with Tri-Tac and never fall below friendly - Nexerelin start new game only - TY Vestung for pointing me in the right direction
	-Changed the mod_info description to clarify that TTSC is a sub-faction of Tri-Tachyon
	-Updated the game version to RC-10 to alleviate your OCD triggering mod manager yellow warning :)

v0.7 - Save Compatible with v0.6
	-Doubled the chargedown and increased the flux use by 10% of the TTSC Rift weapons - Received many complaints that being Omega clones they were too powerful and made getting Omega not worthwhile
	-Updated to 0.97a	

v0.6 - Save Compatible with v0.5
	-Added a NEX requirement to the forum OP - TY LeoSCfan for letting me know
	-Increased the damage of the TTSC short range laser from 40 to 45 and removed the chargeup time - Makes it more competitive for such a short range laser
	-Added a new weapon, the TTSC Twin Mining laser - TTSC lacked both a PD laser as well as a mining weapon and it fills a gap in being 2 OP which is rare for a PD laser weapon
	-Added a new frigate sized mining/salvage freighter, the Idiran - TTSC lacked some ships for their mining fleets so I added this as well as the next two to their lineup
	-Added a new destroyer sized mining/salvage freighter, the Gillan
	-Added a new cruiser sized mining/salvage freighter, the Azad - Decent cargo with strong mining stats and several small turrets which makes for a good deployable PD platform 
	-Added a new mining drone wing, the Rascal - Similar stats to the vanilla mining drone but 1 OP, 2 wing, equipped with 1 Twin Mining Laser with less armor and an omni shield
	-Added missing "tags" to the TTSC fighters - Adds them to the TTSC BP and helps when autofitting - noticed it when I added the new drone
	-Added TTSC to the SCY Amity faction whitelist
	-Added TTSC to the Persean Chronicles Faction ids to it's whitelist	
	-Added mining strengths to the three new ships and drone
	-Added the ability for TTSC to form mining fleets in Nexerelin - I initially had it disabled as JYD was so mining focused but Tri-Tac has them so why not TTSC
	-Added the three new ships to the list of ships randomly picked to add to a mining fleet under Nexerelin
	-Updated the "All Ships Image" on the Forum OP with the new ships and drone - The are on the bottom of the image, take a peek if you are interested :)	

v0.5 - Save Compatible with v0.4.7
	-Increased the damage of TTSC Medium Range Laser from 75 to 85 - With the same OP as the TTSC Tactical laser it needed more DPS to make sense
	-Lowered the tier of the TTSC Medium and Long range lasers from 2 to 1 - Should allow them to show more frequently in TTSC markets
	-Increased the tier of the TTSC Tachyon Lance from 2 to 3 - As a high value weapon, tier 2 made it too available
	-Removed all TTSC weapons from the blueprint package 
	-Made a new BP for weapons that will not be in the player's starting cargo but discoverable - Received complaints that their "OP" weapons are too readily available
	-Increased the value of the weapon BP based on the value of the weapons 
	-Added missing crew to the Bora - TY Zoro89 for letting me know
	-Replaced the built-in high resolution scanners on the Revisionist with insulated engine assembly to match the tech on the Ingenui - TY Lathyr for the idea!
	
v0.4.7 -Save Compatible with v0.4.6
	-Removed the two wings from the Determinist and increased the armor and hit points to make a pure Battlecruiser
	-Reclassified the role of the Eschatologist from CombatLarge to CarrierLarge as intended and is now listed as a Battlecarrier in the index
	-Added 10 OP to the Eschatologist and replaced two of the Scree wings with a Riptalon wing and an Equator wing - TY Noobishnoob for pointing out the need

v0.4.6 Save Compatible with v0.4.5
	-Some code changes for Linux compatibility - TY justnewaccount3131 for helping me 
	
v0.4.5 Save Compatible with v0.4
	-Capitalized the X in Xenocrat - TY SteelSirokos for letting me know
	-Raised the DP of the Kakistocrat from 8 to 11 to properly assign it's power level - TY Moasseman for making the case
	-Fixed a spelling mistake on the description of the Ablation - rear turrets not read turrets :)	
	-Looked over the remaining descriptions and added some missing commas as well as changed a couple poorly written descriptions
	-Adjusted the code so the mod can now be enabled with OR without Nexerelin - TY Knifiel for letting me know

v0.4- Save Compatible with v3.6 - Some changes require new sector generation
	-Fixed an error with the graviton beam having an incorrect tag
	-Lowered the energy per second of the TTSC High Intensity Laser to 400 - matches the vanilla 0.96a change to the HIL
	-Lowered the speed to 60 and acceleration to 45 of the Hronish and raised the deployment/supply use to 35 - Ty wepto for asking me to take a look at it
	-Changed the orbit of GSV Gobuchul Station to be a bit further out than SC Headquarters in Hybrasil - New sector generation only
	-Upgraded the station used on GSV Gobuchul Station to a Star Fortress - As a military station it needed more teeth - New sector generation only
	-Changed the Tier of the TTSC Rift Beam and Rift Lance from 2 to 3 - makes them less likely to be fitted on game generated assets
	-Updated the sprite for the Kraiklyn tanker - received complaints that it looked too much like the Prometheus - TY HuginBlar for the help
	-Converted the compression from RAR to ZIP - Received some "requests" and it is a more widely used format
	-Replaced the Kraiklyn sprite on the forum "all ships image" with the new one - It's much more sleek, take a peek!

v3.6 Quick hotfix - Save compatible with v3.5 Note: If you have a Latebricole in your fleet you will need to re-arm it
	-Fixed an issue with the Latebricole missing a collision radius and re-balanced it by replacing the medium turret with two smalls - TY LukeTasrook for bringing this issue to my attention
	-Redesigned the Latebricole to match the new weapon layout and replaced the sprite on the "All Ships Image" on the forum OP	

v0.3.5 Should be save compatible however you will have to rearm any Xenocrat ships in your fleet
	-Re-worked the sprite for the Xenocrat to better match 0.96a - TY to PigeonPun,Sorrydough, and my biggest discord fan ARandomRobloxJal for your helpful advice
	-Replaced/rearranged several mounts on the Xenocrat to give it a better weapon profile - You will need to rearm any in your saved fleet
	-Replaced the image of the Xenocrat on the "All Ships Image" on the forum OP - I spent a couple hours on this one, take a peek if interested.
	-Fixed an issue where the mod crashed when using Random Core Worlds in NEX - May break saves so save a copy of 0.3 just in case - ty eidolad for reporting the issue

v0.3 - 0.96a balance pass - Should be save compatible with v0.2.5 but not sure since I did not have a save game to test against
	-Re-enabled Nexerelin features
	-Increased the damage of the Heavy Burst Laser from 400 to 450
	-Lowered the range of the Interdiction beam from 1200 to 1000 and impact from 500 to 400 - Hard to balance this one since it is a vanilla weapon but not implemented
	-Lowered the damage of the Long range laser from 150 to 100
	-Lowered the turn rare of the Medium Laser from 100 to 80
	-Increased the eng/sec of the Short range laser from 15 to 20
	-Removed the impact rating on the Plasma Beam
	-Added a missing zero to the cost of the Rift Beam and Rift Cascade Emitter to match the cost of their vanilla counterparts
	-Doubled the energy cost and damage output of the Rift lance - still half of the vanilla counterpart but makes it more desirable for a 9 op weapon
	-Lowered the damage of the Tactical laser from 85 to 75 - Puts in on par with it's vanilla counterpart
	-Lowered the range bonus on the hull mod OC Beams from 100 to 50 - AsinineMortal makes a good point that the range was a bit much when stacked with Advanced Optics
	-Lowered the max speed of all TTSC ships by 10% - AsinineMortal makes a good point that combined with their beam bonus and good shields their speed was making them a little too OP
		

V0.2.5 -Minor patch to update for current game version
	-Removed all Nexerelin compatibility - will re-enable once a stable patch for that mod is released
	-Adjusted the code to be compliant with the 0.96a MagicLib changes
	-Adjusted the code compatibility to work with 0.96a
		-NOTE: mod integrations will be re-enabled as they are made 0.96a compliant

v0.2 - Save Compatible with v 0.1
	-Removed some duplicate text from the forum page and added the TTSC Flag with an embedded d/l link for some color
	-Added a config file for the mod "take no prisoners" - TTSC officers can be captured, they now accept ransom and will send vengeance fleets after you if prisoners are not properly treated
	-Added config files for the mod Industrial Evolution - The TTSC embassy added to the whitelist, Some ships added to the reverse engineering and printing whitelists
	-Added TTSC to the list of factions included in the mod "New Beginnings"
	-Added TTSC to the Vayra Bounties whitelist - If you use that mod, TTSC can now be targets for bounties including you if you are commissioned with them
	-Added the more OP TTSC ships to the Prism Freeport blacklist
	-Changed the TTSC faction color to a darker blue that matches their flag - Differentiates their assets from Tri-Tac
	-Removed some unneeded comment code left over from when I was designing the mod
	-Gave all TTSC descriptions a once over and fixed some spelling and grammar mistakes 

v0.1
	- Initial release for review, testing and constructive criticism.
		